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	<title>Comments on: SoundManager Rev 2 + Loop Sequencing</title>
	<atom:link href="http://blog.hydrotik.com/2007/11/10/soundmanager-rev-2-loop-sequencing/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hydrotik.com/2007/11/10/soundmanager-rev-2-loop-sequencing/</link>
	<description>actionscript and creative playground of Donovan Adams</description>
	<pubDate>Tue, 06 Jan 2009 05:08:49 +0000</pubDate>
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		<item>
		<title>By: djdonovan</title>
		<link>http://blog.hydrotik.com/2007/11/10/soundmanager-rev-2-loop-sequencing/#comment-942</link>
		<dc:creator>djdonovan</dc:creator>
		<pubDate>Sun, 11 Nov 2007 15:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hydrotik.com/2007/11/10/soundmanager-rev-2-loop-sequencing/#comment-942</guid>
		<description>A: Sounds can be easilly controlled from any area of your application without needing a reference to their current scope.
B: Because all the sounds are stored together in a central location, global functions that affect all the sounds, such as stopAll(), etc.
C: Centralizing can make it easier to resolve memory issues and manage Garbage Collection.
D: More features can be easily added that will affect all of the sounds in the manager. Such as global fading, global panning, sound visualization, sound level management (ducking), byte level functions, etc.</description>
		<content:encoded><![CDATA[<p>A: Sounds can be easilly controlled from any area of your application without needing a reference to their current scope.<br />
B: Because all the sounds are stored together in a central location, global functions that affect all the sounds, such as stopAll(), etc.<br />
C: Centralizing can make it easier to resolve memory issues and manage Garbage Collection.<br />
D: More features can be easily added that will affect all of the sounds in the manager. Such as global fading, global panning, sound visualization, sound level management (ducking), byte level functions, etc.</p>
]]></content:encoded>
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	<item>
		<title>By: Boon</title>
		<link>http://blog.hydrotik.com/2007/11/10/soundmanager-rev-2-loop-sequencing/#comment-925</link>
		<dc:creator>Boon</dc:creator>
		<pubDate>Sun, 11 Nov 2007 05:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hydrotik.com/2007/11/10/soundmanager-rev-2-loop-sequencing/#comment-925</guid>
		<description>Hi, what is your rationale in making the SoundManager a singleton?</description>
		<content:encoded><![CDATA[<p>Hi, what is your rationale in making the SoundManager a singleton?</p>
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