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Flashbelt 2008 + Animation to Go + HydroTween + Papervision3D


Getting ready to leave for MN and I'm very excited to be a part of Moses' presentation at Flashbelt 2008! I will be providing a brief introduction to HydroTween. HydroTween is a multi-purpose tweening parser that runs on top of the Go framework. If you are familiar with ZigoEngine, Fuse, or Tweener, then using HydroTween should be a seamless transition. In this post, you will find the examples shown during the presentation. I've also put together an online version of what I will be showing. I was hoping to also include a demonstration of the Making Things controller running a tween on a servo, but my laptop isn't being cooperative. I will provide a separate post with an update on that as well as a library I am working on for controlling modules.

Back to the subject at hand, here are the 3 examples that I will be showing. The first is an example of generic tweening with most of the basic properties, filters, and image/hsb tweening. The second is a Fuse type example using navigation with multiple tweening properties running at once. The last is a Papervision3D example that is tweening a number of properties including brightness. Thanks to Andy Zupko's heroic efforts of merging the GreatWhite and Effects branches of Papervision together, we have alpha and the other none-positioning properties at our tweening disposal for 3D objects!

Here is the link to the presentation along with the examples. – Click into the SWF, then use the forward and back arrows to navigate.

I also urge you to check out my previous post that has useful information and source examples, along with changes and important features that have been added. HydroTween will call you renderer for automatic updating of your Papervision scene by registering with HydroTween using the init3D() method. One important new addition is the ability to pass a DisplayObject3D target into this init method for automatic use of the lookAt() method.

Here is the link to the previous post with more information about using HydroTween.

If you'd like to go directly to the examples:
Generic HydroTween
Fuse Style Tweening
Papervision3D – Clicking on an image will bring it up.

Looking forward to seeing everyone there!

And of course, the source! I have included everything in the examples, including the presentation!


Flashbelt2008 HydroTween Source and Examples

The Discussion

see what everyone is saying

  • Pickle June 24th, 2008 at 1:52 am #1

    Thanks for HydroTween I think I might be a convert. I really like how HydroTween plays well with GoASAP's Sequences. Anyway, this has me a little befuddled…

    var seq:SequenceCA = new SequenceCA();
    seq.addStep(
    HydroTween.go(..)
    HydroTween.go(..)
    );
    seq.lastStep.advance = new OnPlayableComplete(seq.lastStep);
    seq.addStep(
    HydroTween.go(..)
    HydroTween.go(..)
    );
    seq.start();

    Turns out, the second step starts only after the first step is complete. I like this behavior, but had expected the HydroTween.go(..) calls to start at the same time. Using HydroTween.sequence(..) and HydroTween.parseSequence(..) yields a similar result. Again, yay! but why?

  • Joshua W. Van Patter June 30th, 2008 at 9:52 am #2

    Thank you very much for the quick papervision tutorial and source code..I am in the middle of breaking it apart now..I will hopefully have some examples for you to see here soon…
    vp

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